The technologies used differ quite significantly as well. V-Ray Vision is a feature of V-Ray for SketchUp, Rhino and Revit, while Vantage is a standalone application that can import and render V-Ray data. How do you see both engines develop in the future? What is the difference between Vision and Chaos Vantage? It can be launched directly from the main V-Ray toolbar. Yes, Vision is integrated in V-Ray 6 for SketchUp. Exports an image sequence or video if Animation is enabled. For example, the Temporal Anti-aliasing benefits from longer delays.Įxport – Exports a still image if Animation is disabled. Some effects need more than one frame to be resolved to final quality. Note that there is a hard limit of 8192px along the long image size to avoid video memory issues.Īnimation FPS - Controls the number of frames per second when exporting sequences.įrame Delay - Specifies the number of frames that each animation frame is rendered for. Size Multiplier - Multiplier for the base resolution. Note that the size multiplier value is also take into account. Output Resolution - The final output image resolution. Image Format - Specifies the output image file type.įrom Vision Window - The window size determines the output image size.įrom Project - The image size specified in the host application or the V-Ray scene determines the output image size. Some screen-space effects are disabled in Video mode to avoid artifacts. Note that in Image sequence and Video modes only Standard camera and VR Spherical Panorama projection are supported. Note that this is a compute expensive option and needs multiple frames to achieve good-looking results. Temporal Anti-aliasing – Enables a higher quality anti-aliasing method. Changing the Sun size affects the shadow softness. High – High quality shadow map filtering is used. Medium – Medium quality shadow map filtering is used. Shadow map size is decreased during scene interactions. Low – Low quality shadow map filtering is used. Shadows Quality – Controls the quality of Sun, Directional, Omni and Spot lights. The scene is automatically reloaded when the option is changed which might take a while depending on the project's complexity. Note that enabling this option might have major impact on performance and loading time depending on the assets used. When this option is enabled the highest level is used when the camera is close to the object. Cosmos assets have multiple levels of detail and by default Vision loads lighter meshes for increased performance. High quality Cosmos Assets – Displays a high quality version of each Cosmos asset close to the camera. The full mesh is visible up close, whereas the proxy preview mesh is displayed in distance. See the V-Ray Vision tutorial or the Courseware page for more information.Įnable Proxy LOD – Enables the LOD switching for Proxy Mesh assets. In this case, in order for the modifications to be displayed, the source file has to be reloaded. In addition to loading scenes directly from SketchUp, V-Ray Vision is able to load. Stopping the live link, by either clicking the SketchUp toolbar's V-Ray Vision button or any of V-Ray's Render buttons, ends the connection but does not clear the loaded scene. This means that while it is running, a live link is established that sends to the viewer all updates made to the SketchUp scene. When V-Ray Vision is launched, it automatically loads the current SketchUp project and starts an interactive session. It comes with its very own auto-exposure, tonemapping, and color correction options. In addition to its main function as a viewer, V-Ray Vision can produce spherical panoramas and quick output of both still frames and animation sequences. Due to its speed, it can serve as a powerful alternative viewport that provides better lighting and material representation as well as camera animation playback controls. It is a lightweight “game engine” (rasterizer) that does not currently use any type of ray-tracing. V-Ray Vision is a real-time viewer that can be used in any project set up for V-Ray rendering.
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