![]() That second paragraph literally doesn't makes sense. Check the release dates for the older one (film), not the newer (remake) one. So you could solve that particular problem by providing scientific proof that synths are biologically human.Ĭlick to expand.I'm not sure where to begin on this one, "Westworld" is a lot older than you think. Then there could have been a whole great big reference to history, vis a vis, slavery, viewing others as less than human, the sheer greed of industry behind it all, the underground railroad. With people who have bought into the propaganda, and those who knowingly perpetuate it for personal gain. There would also be an internal conflict. Which makes it all fit quite neatly into even Fo1 canon. They're made to question their own humanity as a way of keeping them down, but it's not a scientific assessment. I mean, it's sort of a question of whether it'd turn out more like the Master, or that one ending from Tactics where the Full Metal Jacket drill sergeant becomes robot-Hitler.Īnyway, their synths are just humans with cybernetics, who have had the minds wiped and reprogrammed a la robobrains, so they can serve as slaves, expendable supersoldiers, etc. I can't decide if their should be a Ghost in the Shell or Akira type moment, where someone ascends to a state of machine-godhood. The tech to truly transcend their inhumanity is used as a sort of ultimate promise, like heaven, and so they instruct the faithful to worship them. As they focus on extending their own lives indefinitely, reshaping their entire society around the process of sustaining the elite few, the 'Originals', as they grow ever more demented and thus deranged. However, their priorities quickly turn to greed. Humanity, in other words, has to change or war, war never will (on another note I really wish they'd come up with more clever ways to use that theme). Philosophically they see fixing society as a dead end, because its components are essentially no different than they were ten thousand years ago. Whose goal is to evolve beyond the inhumanity that caused the Great war. I would have written the Institute as a transhumanist faction. Imagine if you will coming across a settlement where all the inhabitants are suffering the effects of a plague, or another under constant attack by machine designed for war? It could also be pushed further to have them be involved with a hand full of cloak and dagger operations to eliminate threats (such as the player) or plot to seize needed resources.įor the resources they could have implemented something similar to a mining location that would generate a given resource for player settlements, having the player be in direct conflict with them to obtain said resources as well.īethesda's entire "Institute" Faction is a cardboard cut out of a real thought, and I honestly feel bad for the idea because it was squandered. This would actually make more sense then ripping off Westworld. The synths I would have retconned into oblivion and had them instead focus completely on genetic manipulation and robotics. ![]() This would allow them to actually be in direct conflict with the Brotherhood of Steel (Which if I had them in the game they would have a very limited presence) as well any other faction. ![]() If I had the opportunity to design the Institute I would not have them be isolationists, but a small and very secure settlement bent on taking over the common wealth through the abuse of technology. Click to expand.I completely agree, from my observation its almost as if they start with a good idea but then get lazy with it. ![]()
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